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[Poll] In all honesty...
Topic: [Poll] In all honesty...
NCC-1664
Posts: 12,933
Join Date: Nov '03
In Reply To #16

Games going for $60-$80 Cdn usually drop to about $40 or less after the first year, and they can stay that way for a couple of years. That tells me they are still making a good profit at the lower price.

They still make older software and sell them for $10, minus the paper manual and additional packaging.

 


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In Reply To #15

Then again, you're talking about the sequel to not only one of the most highest rated games of all time, but also the base game of arguably the most played multiplayer game of all time.

It's pretty much an exceptional case.

 

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In Reply To #18

It's true. Which just goes to show that if you make amazing games that happen to be internationally acclaimed critical successes, you're going to have a pretty good margin.

Other developers (not other Valves) certainly struggle title to title. I was playing this freeware game once where you ran a game design studio, and man it was HARD to make money...just like any business.

Having said that, I still have a nagging feeling the margin is higher for video games than movies. A movie maybe takes a couple hundred million to make - then they sell tickets for $8.50. A game takes - maybe 20-50 million? - to make, and then they sell at a unit price of $50.

I could be wrong. I am curious now.

 

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In Reply To #19

It definitely seems to be the case that movie revenue is on a sharp decline (at least, as far as cinema goers is concerned), but then, these days a large majority of that is made up on DVD sales.

The problem is one tends to look at it from the point of view of games that get picked up by EA, or Vivendi, or *insert_international_publisher_here* as those are the ones we get exposure to. And yeah, they do well, but they also spend a fortune on marketing.

It'd be interesting looking into whether on the whole the movie industry makes more than the games industry - and where the trend is going. After all, consider single games like WoW that have a steady income stream of 60 million dollars every month. But then, that too is the exception to the rule.

 

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I See You
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In Reply To #20

Blizzard struck gold alright, but that's not too common.

Developers like JooWood or Midway doesn't have that luxury.

 

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PlanetBlackAndWhite

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Ever since Looking Glass Studios closed down I have always bought my games.

 

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I buy most of mine.

Except for the 5-6 N64 games I have on my PC that I run an emulator on and can actually play them on my computer. But I actually own copies of those games, except they're all the way. . . upstairs. . . wink

(On a side note) I just stopped by to see how things were going. I see it's slowed down a bit.

I actually fear "popping" in on another website I used to nearly run (2nd in command pretty much).

But anyways, Peace!

 

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Just your friendly everyday Pyromaniac

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Ant991  393 posts
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It wouldn't suprise me if the games industry becomes a lot more lucrative soon. Largely because i expect that more and more games will be sold onlien and delivered via steam-type systems. I know that keeping such a system running costs a fair bit of money, however, compared to the cost of publishing a game on discs, printing manuals etc distributing it internationally, i'd imagine online content delivery works out a lot cheaper. In theory it could also allow developers more freedom from publishers, as after one or two relatively well selling games they could start their own content delivery service (as valve did), make far more money from the sales and then afford to self-fund development. Although that could be a bad thing- a large part of the reason Duke Nukem Forever still isn't out is because 3D Realms are self-funding it's development, so can go at their own pace. <strike>Mind you, they're only being paid about $4500 for the game when it's done now, so i suspect they won't be self-funding anything else for a while.</strike> (Turns out that was a misunderstanding of the financial report thingy- it's actually ~$4million).

It would suprise me, however, if the games industry makes more money than the movie industry on the whole, just because of the fact that movies have a far larger audience.

 

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Lost AI
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In Reply To #24
Ant991 posted:

[what the guy said]


You found the 2nd step!

* Make Game.

* Sell 'budget' versions of games for $40 or something online and 'special editions' (like with Oblivion) for +CASH.

* Profit!

 


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