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Head's Big Fat Art Thread!
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Topic:
Head's Big Fat Art Thread!
Noq
Sega Saturn
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RE: Head's Big Fat Art Thread!
4/18/05 7:59am
Photonoir, courtesy of a shitty webcam and bad lighting.
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lVlanagement
Vote Chiq!
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RE: Head's Big Fat Art Thread!
4/19/05 10:32am
In Reply To #1322
I see someone liked Sin City. :P
Its amaseing how fast people come up with burned copies of new movies here.
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[GSF][P]aradox
Covert Agent
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RE: Head's Big Fat Art Thread!
4/19/05 2:43pm
In Reply To #1323
I think that's an action figure.
Also:
Yes, you will see more of these two. Much more.
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Noq
Sega Saturn
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RE: Head's Big Fat Art Thread!
4/19/05 5:18pm
In Reply To #1324
You would be correct sir. It is an action figure, and it looks mighty sexy sitting between Beanie Cthulu and Nick Fury.
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[GSF][P]aradox
Covert Agent
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RE: Head's Big Fat Art Thread!
4/20/05 8:19am
FGT Bot and Robohitler... now in THREE DIMENSIONAL HAVOC.
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[P]aradox
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Pineapple_Vendor
0\/\/n3d by Tetsuo!
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RE: Head's Big Fat Art Thread!
4/20/05 11:05am
In Reply To #1326
Am I perceiving a pelvic thrust in his actions? I hope so!
*mounts*
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Fragrag
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RE: Head's Big Fat Art Thread!
4/21/05 12:19pm
In Reply To #1326
Awesome
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ChefWilburto
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RE: Head's Big Fat Art Thread!
5/1/05 8:25am
Finialy got back to the model. Legs mostly done, hips on the way, though i might have to re-rig for animation. Torso has been roughed out (thinking of ideas for detail). Just started working on an arm while i think of the torso problem.
Hit around 300 thou polys at 2x sub-d and 4 million at render.
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[GSF]FiN
Chump.
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RE: Head's Big Fat Art Thread!
5/2/05 7:27pm
In Reply To #1329
What's it like working with sub-Ds? Aside from the fact that I only have an incredibly vague idea of what they are.
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[GSF][P]aradox
Covert Agent
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RE: Head's Big Fat Art Thread!
5/2/05 7:32pm
In Reply To #1330
"Sub-D", as in sub-division, just basically means 'smoothing'. You sub-divide, the model becomes more complex, surfaces become more gradual. This means that you just work on an economized model with emphasis and weighting at more defined edges, and smooth it afterwards. One of the easiest ways to model, and one of the best for organics.
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ChefWilburto
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RE: Head's Big Fat Art Thread!
5/3/05 7:30am
In Reply To #1331
Yup yup yup
Though, unless im working for game models Sub-d is good for everything.... except viewport performance...
Ive turned on sub-d viewport rendering here so you can actually see the extra geometry thats added and where.
Poly Hull (zero sub divisions) ~1000 polys
Level one sub-d ~4800 polys
Level two sub-d (I like to work at this level, as it gives a great indication of what your final render will be like without making your PC blow up.) ~20,000 polys
Level four sub-d (Final render quality) ~300,000 polys
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[GSF]FiN
Chump.
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RE: Head's Big Fat Art Thread!
5/11/05 8:02pm
Two models I'm making because I can. The one on the top (Stitchfreak) is very goddamned close to being finished and painted, and the one on the bottom (Barmaid) is barely started.
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Haaaardflip
Internet Professional
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RE: Head's Big Fat Art Thread!
5/11/05 8:11pm
In Reply To #1333
Stitchfreak looks fucking awesome, but resembles a dildo a little too much.
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[GSF]FiN
Chump.
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RE: Head's Big Fat Art Thread!
5/11/05 8:15pm
In Reply To #1334
You should see the fun I have when I'm on the train with it on my lap.
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chadowen
a man.
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RE: Head's Big Fat Art Thread!
7/4/05 7:33pm
Holy shit! Did I just update?
I plan on doing one piece of artwork a night. Was bored of paper and pencil and wanted to try something new. Decided some practice with my Wacom tablet was due, so went with it
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