In Reply To #219
You can use white. There needs to be [/color] at the end there, not [/white].
Anyway, having both Sins and Civ5 and all of their respective expansions, I'll bite.
Rebellion introduced proper Steam support. With Impulse going off to GameStop, that was a pretty big benefit. It's a shame they didn't quite integrate it properly though, with Steam pop-ups covering your HUD stats when you highlight units... should've made the popups come in from the top of the screen like in Total War.
It also updated the graphics which was a nice update, and the core engine optimisations have helped performance considerably. I know you might not care about that but for someone with a laptop that has heating issues, being able to run it smoothly at a lower clockspeed has helped tremendously. That said, all of these things could have just been patched in to Diplomacy.
At the end of the day though, I hate Titans, and I find the factions within the races to be silly. The new capital ship for each race sucks, not that it matters, since capital ships aren't all that special now Titans are in there anyway. The new technologies are a mix of good and bad, and the AI actually seems worse than before. The new victory conditions don't take my fancy either.
I get around it by playing how I want to play. I don't build the ships I hate, I don't use silly victory conditions, and I try and play with humans now instead of the AI. As a standalone game it is able to hold its own, but I agree with you - it's the expansion pack that didn't really need to happen. I'd prefer them to be working on Sins 2, making sure there is a SP campaign, and proper multicore support in the engine.
On to Gods & Kings,
I had a good rant about this not so long ago. Civ5's lead designer, Jon Schafer, made some interesting decisions with Civ5 but overall saw the release of an unpolished and unfinished game. Schafer since left to go to... Stardock. Ed Beach took the lead designer role since then and for Gods & Kinds inserted a few things that players thought were missing, which they had in Civ4. I agree they seem a bit tacked on in some cases, but I think they generally work well. More improvements are still ongoing, the last patch was huge and made some great improvements (in many cases making things more Civ4-like, such as diplomacy modifiers), and there is apparently another big patch still in the pipeline.
Schafer had some great ideas with Civ5 but some really bad ones as well, and now Firaxis has been working pretty hard (albeit pretty slow, it seems) on fixing up the latter. I couldn't say they were a AAA-title developer though, the whole Civ5 saga has been a bit of a farce. The game shouldn't need such core components of it being "fixed up" so many years after release.