DarkFlow wrote:
As a business decision, I fully understand it. Why bother keeping a studio alive that hasn't really produced anything worthwhile in a long time?
A long time is only a couple of years, depending on whether you liked
Force Unleashed or not (it's not in my top ten or anything, but it did something interesting and fun with Star Wars, which is always refreshing.
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Star Wars I'm not worried about (well, maybe 1313, which seemed nice enough). After all, with the upcoming Star Wars reboot, Disney will undoubtedly want to cash in on the hype by releasing some games. They'll just be made by different studios. In a sense it gives them more freedom to ramp up development when needed, without the nasty layoffs once a project's finished.
My worry about that would be that this sort of move could seem to suggest Disney want to produce the games at arm's length (i.e. license them out), which isn't historically the path to 'quality games'.
Star Wars games have historically been one of the few film tie-in franchises to produce consistently good - or at least above average - games (with one or two notable exceptions). I can't help thinking that part of that was due to LucasArts oversight (they did reportedly keep a fairly tight rein on things), and that Disney may just not be that bothered.
After all - Star Wars games will sell like hot cakes no matter how shit they are. We know that. Disney knows that.
And we've just seen the spectacularly shit
Colonial Marines spaffed out straight to the top of the sales charts - Disney know they own a hotter license than that, are they really going to enforce any quality control on their licensees?
I think it'd be a shame if we'd seen our last decent Star Wars game (even while admitting that our last
excellent one was quite a long a time ago). I like TIE fighters and lightsabres.